Now, each UNIQUE NPC takes up one entity slot. It means server can handle 22 entities more before it crashes. Let’s say, a map called xnamex.bsp has 1000 entities in it. Now how many NPCs can you spawn on a map? It depends how many entities a map already has inside it and how many NPCs someone already spawned before you. Entities from BSP map file that are not spawned on the server (info_null's, misc_model(_static)s, pickups that aren't spawned due to settings… etc) do not count towards this limit as they're not spawned and therefore don't take up slots. The server can only handle 1022 entities at any time! Any more entities will cause the server to get a fatal error. Stored inside a BSP map file and spawned when the map loads on the server.Ģ.
Vehicles are treated as ridable NPCs by Jedi Academy, so from now I will refer to both of these groups as just NPCs.Įvery BSP map has Entities – they are objects such as weapons, items etc.
Professional admins should be able to do this properly. When done correctly nothing bad will happen at all. Let me enlighten you on the art of NPC and Vehicle use in Jedi Academy's multiplayer. I have heard a lot about people saying that NPCs and Vehicles crash servers.